Overview
Oblivion is a simple adventure game developed using Unreal Engine 4. This project served as an exploration into 3D game development, focusing on level design, world building, and creating an immersive adventure experience.
As a Game Developer, I was responsible for the entire development process, including level design, gameplay mechanics, and implementation using Unreal Engine 4’s powerful tools and Blueprint visual scripting system.
Features
- 3D Adventure Gameplay: Exploration-based adventure game in a 3D environment
- Level Design: Carefully crafted levels and environments
- Adventure Mechanics: Traditional adventure game elements with exploration and discovery
- Unreal Engine 4: Leveraging UE4’s powerful rendering and game development tools
Tech Stack
- Unreal Engine 4: Industry-standard game engine for 3D game development
- Blueprints: Visual scripting system for rapid prototyping and gameplay logic
- C++: Programming language for custom game mechanics and performance-critical systems
Development Experience
Working with Unreal Engine 4 provided valuable experience in 3D game development, level design, and the Blueprint visual scripting system. This project allowed me to explore UE4’s powerful tools for creating immersive 3D environments and implementing adventure game mechanics. The project demonstrated my ability to work with professional-grade game engines and understand 3D game development workflows.
Conclusion
Oblivion represents my early exploration into 3D game development using Unreal Engine 4. The project showcases my ability to create adventure games with engaging level design and demonstrates proficiency with industry-standard game development tools.
